In Delta Quadrant: Horizons
, your empire requires many resources in order to work effectively. In this section you can find the details of each resource, what they are used for and how they affect your empire.
A single unit of food
is required to support about 1 million population
. Usually planets produce enough food for its own population, however if you have extra food it will be transfered to other colonies if they run short.
Industry / Production Points
are required for building space ships and buildings. Each colony produces a certain amount of production points each turn, and this will affect the time it takes to build things at that planet.
are required to progress along the tech tree and research new technologies. For more information about research, see the Science
is measured in millions. Each million population on a planet adds an extra specialist
to that planet.
Specialists represent 1 million population at a particular colony. Specialists can be assigned to various jobs in order to increase output in that area. The three areas are Farming
. In each case the symbol used to represent the specialist is different.
- Farmer (specialist assigned to farming)
- Worker (specialist assigned to industry)
- Scientist (specialist assigned to research)
By default specialists are assigned to farming
is the amount of money made by your colonies and empire each turn, and is added to your empire treasury. Income is made from selling excess food
made by your colonies, this happens automaticaly each turn.
of spare food
provide 1 income and 3 units
of spare production
provide 1 income.
Income is calculated by rounding down to nearest integer. If extra units of food or production are left after calculating income, they will be lost, and will not be carried over to the next turn.
The empire treasury holds the total amount of money
that your empire owns. This money is required for maintenance
of your buildings and ships, but can also be used to purchase production points
at a particular colony in order to speed up the building time of a selected item. Each unit of production
costs 3 money
when ordering this way. See Accelerating Construction
If the amount of money in your empire treasury becomes negative
then your production queue at all planets will be frozen, and you will be unable to build new ships or buildings until your treasury becomes positive
While many resources are needed by your empire, there are also some limitations that have an effect on how fast you can produce a particular resource, and some may even have a negative impact on your empire.
is the amount of food
that your population
consumes each turn. A single unit is consumed by every 1M population
(rounded to nearest integer). If a planet is producing less food
than its food consumption
then the following turn some population
will starve and be lost, unless you have spare food
at other colonies.
Some buildings and space ships require money
each turn for maintenance
. This is subtracted from your empire treasury.
For buildings, the cost of maintenance can be affected by the planet class and maintenance buildings. See Planets
and Building Categories
Your industry buildings also produce pollution
, and if left unchecked will lower the food
points made on your planet.
A single unit of pollution
is made when producing 4 industry points
of pollution reduce food production
of pollution reduce industry points
You can reduce pollution
at your colonies by building ecology buildings. See Building Categories
Population growth rate
Population growth rate
is the speed at which your population grows on a particular colony. It is affected by the planet class, governer skills and some buildings. While population growth increases the number of specialists
on a planet, it also increases the amount of food
This is the maximum population
that a planet can support. When your population at a certain planet reaches its maximum, it will stop growing.
are a special resource, used for buying services, and activating additional features within Delta Quadrant: Horizons
. See the services
page for more details.
Page Last Edited: 2010-10-12 11:31:45